Mission Statement:The MacArthur Foundation launched its five-year, $50 million digital media and learning initiative in 2006 to help determine how digital technologies are changing the way young people learn, play, socialize, and participate in civic life. Answers are critical to developing educational and other social institutions that can meet the needs of this and future generations. The initiative is both marshaling what is already known about the field and seeding innovation for continued growth.
MacArthur Foundation Digital Media and Learning Initiative, The
Chicago , Illinois
60603
United States
Web address http://digitallearning.macfound.org/site/c.enJLKQNlFiG/b.2029199/
59 Research Works Available:
Auto-Modernity after Postmodernism: Autonomy and Automation in Culture, Technology, and Education
Publication date: 2008-01-01
Challenges to Teaching Credibility Assessment in Contemporary Schooling
Publication date: 2008-01-01
Changing Citizenship in the Digital Age
Publication date: 2008-01-01
Chicana/o Artivism: Judy Baca's Digital Work with Youth of Color
Publication date: 2008-01-01
Circling the Cross: Bridging Native America, Education, and Digital Media
Publication date: 2008-01-01
Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting Civic Experiences
Publication date: 2008-01-01
College Students' Credibility Judgments in the Information-Seeking Process
Publication date: 2008-01-01
Confronting the Challenges of Participatory Culture: Media Education for the 21st Century
Publication date: 2007-01-01
Consumer Citizens Online: Structure, Agency, and Gender in Online Participation
Publication date: 2008-01-01
Contesting Cultural Control: Youth Culture and Online Petitioning
Publication date: 2008-01-01
Credibility of Health Information and Digital Media: New Perspectives and Implications for Youth
Publication date: 2008-01-01
Credibility, Politics, and Public Policy
Publication date: 2008-01-01
Digital Media and Youth: Unparalleled Opportunity and Unprecedented Responsibility
Publication date: 2008-01-01
Doing IT for Themselves: Management versus Autonomy in Youth E-Citizenship
Publication date: 2008-01-01
E Is for Everyone: The Case for Inclusive Game Design
Publication date: 2008-01-01
Education Unleashed: Participatory Culture, Education, and Innovation in Second Life
Publication date: 2008-01-01
Education vs. Entertainment: A Cultural History of Children's Software
Publication date: 2008-01-01
Foreword to the The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
Publication date: 2008-01-01
Found Technology: Players as Innovators in the Making of Machinima
Publication date: 2008-01-01
Future of (the) "Race": Identity, Discourse, and the Rise of Computer-mediated Public Spheres
Publication date: 2008-01-01
Growing Up Digital: Control and the Pieces of a Digital Life
Publication date: 2008-01-01
Health Disparity and the Racial Divide among the Nation's Youth: Internet as a Site for Change?
Publication date: 2008-01-01
High Tech or High Risk: Moral Panics about Girls Online
Publication date: 2008-01-01
Hip-Hop 2.0
Publication date: 2008-01-01
Imaging, Keyboarding, and Posting Identities: Young People and New Media Technologies
Publication date: 2008-01-01
In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids' Lives
Publication date: 2008-01-01
Internet Literacy: Young People's Negotiation of New Online Opportunities
Publication date: 2008-01-01
Introducing Identity
Publication date: 2008-01-01
Introduction to the Volume on Digital Media, Youth, and Credibility
Publication date: 2008-01-01
Introduction to the Volume on Learning Race and Ethnicity: Youth and Digital Media
Publication date: 2008-01-01
KPK, Inc.: Race, Nation, and Emergent Culture in Online Games
Publication date: 2008-01-01
Learning and Games
Publication date: 2008-01-01
Leisure Is Hard Work: Digital Practices and Future Competencies
Publication date: 2008-01-01
Looking BK and Moving FD: Toward a Sociocultural Lens on Learning with Programmable Media
Publication date: 2008-01-01
The MAIN Model: A Heuristic Approach to Understanding Technology Effects on Credibility
Publication date: 2008-01-01
Mixing the Digital, Social, and Cultural: Learning, Identity, and Agency in Youth Participation
Publication date: 2008-01-01
Mobile Identity: Youth, Identity, and Mobile Communication Media
Publication date: 2008-01-01
Not Your Father's Internet: The Generation Gap in Online Politics
Publication date: 2008-01-01
Open-Ended Video Games: A Model for Developing Learning for the Interactive Age
Publication date: 2008-01-01
Our Space: Online Civic Engagement Tools for Youth
Publication date: 2008-01-01
A Pedagogy for Original Synners
Publication date: 2008-01-01
The Power of Play: The Portrayal and Performance of Race in Video Games
Publication date: 2008-01-01
Practicing at Home: Computers, Pianos, and Cultural Capital
Publication date: 2008-01-01
Producing Sites, Exploring Identities: Youth Online Authorship
Publication date: 2008-01-01
A Public Voice for Youth: The Audience Problem in Digital Media and Civic Education
Publication date: 2008-01-01
Questioning the Generational Divide: Technological Exoticism and Adult Constructions of Online Youth Identity
Publication date: 2008-01-01
Race, Civil Rights, and Hate Speech in the Digital Era
Publication date: 2008-01-01
The Rhetoric of Video Games
Publication date: 2008-01-01
A Rule Set for the Future
Publication date: 2008-01-01
Separating Race from Technology: Finding Tomorrow's IT Progress in the Past
Publication date: 2008-01-01
Toward a Cognitive Developmental Approach to Youth Perceptions of Credibility
Publication date: 2008-01-01
Toward an Ecology of Gaming
Publication date: 2008-01-01
Trusting the Internet: New Approaches to Credibility Tools
Publication date: 2008-01-01
Using Participatory Media and Public Voice to Encourage Civic Engagement
Publication date: 2008-01-01
Whispers in the Classroom
Publication date: 2008-01-01
Why Johnny Can't Fly: Treating Games as a Form of Youth Media Within a Youth Development Framework
Publication date: 2008-01-01
Why Youth (heart) Social Network Sites: The Role of Networked Publics in Teenage Social Life
Publication date: 2008-01-01
Wireless Play and Unexpected Innovation
Publication date: 2008-01-01
Youth and Digital Democracy: Intersections of Practice, Policy, and the Marketplace
Publication date: 2008-01-01
