Looking BK and Moving FD: Toward a Sociocultural Lens on Learning with Programmable Media
Contributing Organization(s): MacArthur Foundation Digital Media and Learning Initiative, The
Author(s)/Creator(s): Paula K. Hooper
Publishing Date: 2008-01-01
Issue Areas: Children and Youth; Media; Education and Literacy
Ownership/Rights Info: Copyright 2008 Massachusetts Institute of Technology. Published under Creative Commons Attribution-Noncommercial-No Derivative Works Unported 3.0 license.
Available at: http://www.mitpressjournals.org/doi/abs/10.1162/dmal.9780262633598.123
This chapter is a look back at ideas about programming as a form of digital media for learning in the mid-1990s to help realize more of the potential of these tools in the future. It presents a close examination of the work of children who became fluent in programming animations, games, and interactive stories using MicroWorlds Logo. A vignette from the creation of a movie remix by African American girls in a culturally relevant school is analyzed. Their work supports a constructionist perspective that children can learn both programming and other subject-matter ideas through creating personally meaningful projects with programmable media. Unexpected from this view is that the children brought practices from living culturally to define and produce their project and that these cultural practices were integral to their learning. Implications are outlined for educators, policy makers, and researchers to use views of culture in learning with programmable media to connect more children to the benefits of these media.
Access this research:
Available at: http://www.mitpressjournals.org/doi/abs/10.1162/dmal.9780262633598.123
Type/Format: Whitepaper
Language code: English
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