Browse Research Tagged: gaming
Changing Citizenship in the Digital Age
Contributing Organization(s): MacArthur Foundation Digital Media and Learning Initiative, The
Date Published: 2008-01-01
Date Added: 2008-02-14
Found Technology: Players as Innovators in the Making of Machinima
Contributing Organization(s): MacArthur Foundation Digital Media and Learning Initiative, The
Date Published: 2008-01-01
Date Added: 2008-02-14
Generation M: Media in the Lives of 8-18 Year-olds
Contributing Organization(s): Henry J. Kaiser Family Foundation
Date Published: 2005-03-09
Date Added: 2008-02-19
In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids' Lives
Contributing Organization(s): MacArthur Foundation Digital Media and Learning Initiative, The
Date Published: 2008-01-01
Date Added: 2008-02-14
Toward an Ecology of Gaming
Contributing Organization(s): MacArthur Foundation Digital Media and Learning Initiative, The
Date Published: 2008-01-01
Date Added: 2008-02-14
Wireless Play and Unexpected Innovation
Contributing Organization(s): MacArthur Foundation Digital Media and Learning Initiative, The
Date Published: 2008-01-01
Date Added: 2008-02-14
